Reports suggest that Pearl Abyss, the parent company of CCP Games, is considering selling the developer of EVE Online due to financial losses and unsuccessful ventures, despite the game's dedicated community and ongoing battles. The sale could involve interest from various game publishers, but no specifics have been disclosed.
Pearl Abyss, the South Korean game developer that acquired CCP Games and EVE Online in 2018 for around $425 million, is reportedly considering selling CCP Games, possibly due to strategic missteps and dissatisfaction with recent projects like EVE: Frontier and Vanguard. The company has allegedly reached out to other game firms to gauge interest in acquiring CCP, aiming to focus on its own titles such as Crimson Desert and DokeV.
CCP Games, the developers of EVE Online, are attempting to create a first-person shooter called EVE Vanguard set in the same universe. Vanguard is a PvPvE shooter that connects to EVE Online, where players fight computer-controlled enemies to secure an item that other players can steal. This is CCP's fourth attempt at creating a shooter set in the EVE universe, following the unsuccessful releases of Dust 514, Project Legion, and Project Nova. CCP hopes to launch Vanguard into beta in December.
CCP Games has partnered with Titan Forge to bring Eve Online, the popular spacefaring MMO, to the tabletop with a board game adaptation called Eve The Board Game. The game, set to launch on Kickstarter later this year, aims to capture the complex gameplay and enduring legacy of Eve Online, known for its ruthless player-driven narratives. The board game will feature Euro-game mechanics and allow players to wage war on a massive scale. Titan Forge, known for its high-quality miniatures, is confident in delivering an authentic and captivating experience for both Eve fans and board game enthusiasts.
CCP Games has launched the first-ever native Excel add-in for a video game, allowing players of sci-fi MMO Eve Online to manage their space assets with spreadsheets. The Excel add-in is free to use for all players and uses Eve's API to import player data. The add-in includes asset overview, manufacturing profits calculations, and market overviews. The collaboration between CCP Games and Microsoft was a "very natural fit", according to Eve Online creative director Bergur Finnbogason.
CCP Games has collaborated with Microsoft Excel to create the first-ever native Excel add-in for a video game, EVE Online. The free extension allows players to access in-game data, generate custom reports, and visualization tools like graphs and charts. The add-in could help level the playing field and make it easier for new players to enjoy the long-running MMO. The tool is available now and can be found in the Microsoft Store.
EVE Online now has an official Microsoft Excel add-in that allows players to export data to the spreadsheet app. The integration will let players make custom reports and graphs to help track their in-game activity and plan their next raid. Among the data that can be exported are item values, locations, market orders and prices, skills and wallet transactions in the game’s currency of ISK, as well as the finances of your galactic corporation if you have the right in-game privileges. The Excel add-in is available for members of EVE’s paid "Omega" subscription tier.
With the release of Starfield still a couple of years away, gamers can explore space and engage in ship-raiding pirate activities in games like No Man's Sky and Elite Dangerous, or enjoy a humorous story in The Outer Worlds. EVE Online offers a complex universe with character and ship customization, player-vs-player combat, and an intense economy system, while Star Citizen is an immersive MMORPG title that features in-depth elements of trading, combat, and politics.
Pax Dei is an upcoming social sandbox MMO set in medieval Europe, with an emphasis on community, inclusivity, and player agency. Developed by Mainframe Industries, the game will allow players to contribute to their communities through building, fighting, crafting, and logistics. Every item will be player-crafted, and there won't be any NPCs. The game has been in development for three years and is being directed by CCP co-founder Reynir Hardarson. It is compared to Wurm, but with better graphics and gameplay. There is no release date yet.
A long-time Eve Online player, Dave, used the game's corporate share voting system to take control of in-game assets worth tens of thousands of dollars from the Event Horizon Expeditionairies corporation (EHEXP), which he had founded in 2011. Dave's recent "hostile takeover" started as an attempt to reclaim assets from a corporation he felt had lost its way after it joined the massive Pandemic Horde alliance. The transfer of corporate control did not include a transfer of those 1,000 corporate voting shares, which Dave had earlier moved from a corporate wallet to his original character, Sienna d'Orion, for security.
An EVE Online player has pulled off a record-breaking heist, stealing an estimated $22,000 worth of assets from a corporation within the space MMO. The player created a new account to infiltrate the corporation, triggered a vote for a new CEO, and then cleared out the coffers to net 130 billion ISK. The heist is legitimate, confirmed by developer CCP, and is unlikely to change the game's CEO rules. EVE Online's official currency cannot be cashed out into the real world, but can be used to buy another in-game currency called Plex.
Two players in EVE Online successfully took control of a corporation by buying shares and calling a vote for a new CEO, which went unnoticed by the "minimally active" board. They then looted 130 billion of the game's ISK in-game currency and seized assets worth another 2 trillion, totaling an estimated $22,309 in actual US dollars. The heist was pulled off by following the rules of the corporation, rather than going to war.
Players of the game Eve Online took advantage of the game's corporate voting system to give themselves full control of an in-game corporation and an estimated $22,000 of in-game assets, all under the noses of absent corporate leadership. The heist relied heavily on a previous acquisition of 1,000 ownership shares, allowing the players to meet the 5% threshold to trigger the vote in the first place. The duo was able to drain the corporation wallet of 130 Billion ISK and gain control of ships and other in-game assets worth over 2 trillion more ISK.