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Directx

All articles tagged with #directx

DirectX AgilitySDK Enhances Shader Delivery to Reduce Stutters and Load Times

Originally Published 3 months ago — by Wccftech

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Source: Wccftech

Microsoft's DirectX 12 AgilitySDK 1.618, now out of preview, introduces advanced shader delivery to eliminate shader compilation stutters and long loading times in PC games, aiming to provide a console-like experience on Windows by distributing precompiled shaders during game downloads and supporting various hardware partners.

"Microsoft Adopts AMD FSR 2.2.2 for DirectSR API"

Originally Published 1 year ago — by Wccftech

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Source: Wccftech

Microsoft DirectSR is a new DirectX API designed to simplify the implementation of upscalers in PC games, abstracting multiple upscaling techniques with a standard interface and integrating the core processing of AMD Fidelity FX Super Resolution 2. It will ship as part of Direct SuperResolution and be used across all hardware, with a public preview expected soon via the Agility SDK.

"Microsoft Unveils 'DirectSR' Super-Resolution Graphics Tech to End PC Gaming Upscaling Wars"

Originally Published 1 year ago — by Windows Central

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Source: Windows Central

Microsoft is set to unveil its new super resolution graphics technology, DirectSR, as part of the DirectX 12 suite at GDC 2024. DirectSR aims to enhance visuals and performance using machine learning, potentially benefiting lower-end gaming devices and Xbox consoles. This move could unify existing solutions like NVIDIA DLSS, AMD FidelityFX, and Intel's XeSS, and may play a significant role in future console generations, particularly amid chip shortages. The new API, along with a shader interface and features for PIX, is expected to launch alongside a new Agility SDK.

"Apple's macOS Sonoma: Game Porting, Compatibility Changes, and Performance Boosts"

Originally Published 2 years ago — by 9to5Mac

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Source: 9to5Mac

Apple's new macOS Sonoma includes a Game Porting Tool that allows developers to easily port Windows games to the Mac. The tool is based on Wine, an open-source platform that translates Windows software to Unix environments. It can also translate DirectX 12 into Metal 3, Apple's API for graphics rendering and game sounds. Developers can use new tools to convert DirectX graphics to Metal, resulting in better performance. Game Mode, built into macOS Sonoma, prioritizes the gaming experience for the foregrounded game, reducing Bluetooth latency for AirPods and doubling the Bluetooth sampling rate for PlayStation and Xbox controllers.