
"Baldur's Gate 3: A Fantasy Epic Rooted in Truth and Choice"
Baldur's Gate 3's impressive digital acting and performance capture technology showcase the game's size and scope, allowing for player-driven dialogues and character variations. This achievement highlights the success of a game developed outside the AAA studio system. The article also reflects on the limitations of LA Noire's facial mocap technology, which was deemed an "impressive dead end" by director David Cage in 2011, and how the industry has since evolved with improved motion capture techniques.