Tag

Budgets

All articles tagged with #budgets

education2 years ago

"Florida Removes Sociology from University Core Curriculum, Citing Opposition to 'Woke' Ideology"

Florida's State University System Board of Governors removed sociology as a core course requirement for university students, replacing it with a U.S. history pre-1877 course, and also barred the use of state or federal money for diversity, equity, and inclusion programs. The decisions were framed as combating "woke ideology" in higher education, sparking protests from Florida State University students. In other news, the Board of Governors censured the chairperson of the Florida Atlantic University Board of Trustees, and the House and Senate unveiled preliminary education budget plans for the upcoming fiscal year.

entertainment2 years ago

"Pedro Pascal Exposes Marvel's Money as the Ultimate Villain"

Pedro Pascal's potential casting as Mister Fantastic in Marvel's Fantastic Four highlights the issue of Marvel's bloated budgets and reliance on big-name actors. In the early days of the MCU, Marvel took risks by casting relatively unknown actors, which paid off as they became huge stars. However, as budgets have skyrocketed, the studio has become risk-averse, leading to forgettable and formulaic films. Marvel's reliance on post-production tinkering and the shift towards hiring directors as "hired hands" has further impacted the creative process. The constant output of content on Disney+ has also alienated casual fans, causing a decline in interest. To fix these issues, Marvel needs to reduce its output, lower budgets, and focus on delivering compelling stories rather than relying solely on star power.

gaming2 years ago

Sony's Costly Oversight: Accidental Budget Reveal for The Last of Us 2 and Horizon Forbidden West

Documents submitted as part of the ongoing Xbox Federal Trade Commission case accidentally revealed that The Last of Us: Part II and Horizon Forbidden West each had budgets exceeding $200 million. The poorly-redacted declaration from Sony Interactive Entertainment disclosed that The Last of Us: Part II cost $220 million to develop, while Horizon Forbidden West cost $212 million. These budgets offer a rare glimpse into the world of big-budget game development and highlight the scale and cost of AAA game production. Despite the high costs, both games were successful and played a crucial role in PlayStation's branding. The document also justifies the expenses by emphasizing the deep and ongoing engagement that AAA games create with players.

gaming2 years ago

Sony's Costly Gaming Ventures: The Last of Us 2 and Horizon Forbidden West's Multi-Million Dollar Budgets Exposed

The budgets for two of Sony's biggest games, The Last of Us 2 and Horizon Forbidden West, have been revealed in poorly redacted documents submitted as part of the FTC's lawsuit against Microsoft and Activision Blizzard. The Last of Us 2 cost $220 million to make, while Horizon Forbidden West cost $212 million, not including marketing expenses. These figures highlight the increasing costs of game development and may explain Sony's reluctance to include these titles in its PS Plus subscription on launch day.

gaming2 years ago

AAA game development budgets hit new heights.

The Competition and Markets Authority's report on Microsoft's failed acquisition of Activision Blizzard reveals that game development budgets for AAA titles are "reaching unprecedented ranges," with budgets for games greenlit for release in 2024 or 2025 exceeding $200 million. Call of Duty's development budgets have gone over $300 million, while the next Grand Theft Auto title is expected to hit $250 million or higher. One publisher discussed how just one AAA game could see a development budget ranging between $90 million and $180 million, while the marketing budget could hit anywhere between $50 million and $150 million.

gaming2 years ago

The Soaring Costs of Developing AAA Games

Testimony in the regulatory fight over Microsoft’s acquisition of Activision Blizzard shows that game publishers are spending more than ever to make new entries in their biggest franchises, with some AAA franchises like Call of Duty having development budgets already exceeding $300 million, and the next Grand Theft Auto and other future tent-poles are also expected to hit $250 million or higher. This unsustainable trend has publishers continuing to retreat into their most trusted franchises, and it's unlikely another company could reasonably make a replacement for Call of Duty anytime soon.