Former Skyrim designer Bruce Nesmith hints at potential features for The Elder Scrolls 6, suggesting that it may draw from past Bethesda games and possibly revisit older locations in the Elder Scrolls universe. Speculation points to the game being set in either Hammerfell or High Rock, with potential expansions to Skyrim's magic systems. The highly-anticipated RPG is rumored to release in 2028 on Xbox Series X/S and PC, possibly skipping PS5, and will be available to Xbox Game Pass subscribers at no cost.
Former Bethesda design director, Bruce Nesmith, believes that The Elder Scrolls 6 will retain Skyrim's levelling up and progression system. Nesmith, who worked on Skyrim and Starfield, stated that while he can't guarantee these inclusions himself, he believes that the sequel will continue the system. Skyrim's progression system allows players to level up specific skills by using related items and abilities, contributing to an overall experience bar. The highly anticipated game is not expected to release until at least 2028 due to Bethesda's focus on Starfield.
Former Bethesda designer Bruce Nesmith suggests that The Elder Scrolls 6 will continue with Skyrim's approach to leveling and may retain elements of the magic system he designed for Skyrim. Nesmith believes that the game will be a mix of new ideas and RPG systems from previous Elder Scrolls games. He also mentions that Bethesda's director Todd Howard will set the overall direction for the game, but many details are yet to be decided. Nesmith emphasizes the importance of a triage approach to creating sequels, where developers must decide what to keep, throw away, and improve. As for the release date, it is expected to be several years away, with limited details likely to be revealed until six months before the game's launch.