EA's new Skate game, launched in early access, is experiencing server queues due to high player demand, and it requires a constant internet connection, leading to community frustration despite developer efforts to improve wait times and the game's design emphasizing an always-online experience.
Ubisoft has delisted its 2014 game, The Crew, without warning and announced that its servers will be shut down on April 1, 2024. As the game is an always-online experience, it will become unplayable once the servers are offline. Ubisoft stated that this decision was necessary due to server infrastructure and licensing constraints. While recent buyers may be eligible for a refund, there are no plans to provide alternative options for players who will permanently lose access to the game. This highlights the issue of games becoming unplayable in the future when servers are no longer supported, even for those who own physical copies.
PAYDAY 3, an always-online game developed by Deep Silver and Starbreeze, will be using the Denuvo anti-tamper tech, despite the game's requirement for an internet connection and lack of an offline mode. The game, set to release on September 21st, will initially use Unreal Engine 4 but plans to upgrade to Unreal Engine 5. The PC system requirements are relatively low, reflecting the game's graphics.
In his latest Zero Punctuation review, Yahtzee discusses Diablo IV and its always online requirement, comparing it to the controversy surrounding Diablo 3. He questions whether the game can be considered an MMORPG and highlights its fixation on collecting specific items. Yahtzee also mentions his other reviews and series, including Extra Punctuation, where he discusses the fallacy of "replay value" and the meaninglessness of review scores.
A DDoS attack on Blizzard's Battle.net over the weekend affected latency and connections to its games, with Diablo 4 receiving the most complaints. This has led to renewed calls for the game to have an offline mode. Blizzard confirmed the attack had ended without revealing who was behind it. Earlier this month, it was revealed that Blizzard is already working on two expansions for Diablo 4, which became the company's fastest-selling game in under 24 hours.
A DDoS attack rendered Diablo 4 unplayable for hours, prompting renewed calls for an offline mode. Blizzard's customer support Twitter account revealed the source of the problem and warned players. Fans expressed their frustration across social media and online forums. Diablo 4 has been rendered unplayable due to login issues multiple times since its launch earlier in June. The game's always-online requirement has been controversial, and some players believe an offline mode would solve these issues.
Diablo IV suffered an extended DDoS attack, causing players to experience high latency and disconnections. Blizzard confirmed the attack and worked to mitigate the issue, but some players reported being unable to play for nearly 12 hours. The situation highlights the risks of always-online games and the lack of an offline way to play Diablo IV as a completely single-player experience. After resolving one DDoS attack, Battle.net reported issues with another one later in the day.
Diablo 4 players are calling for an Offline Mode after major server issues affected the game, causing players to be booted from the game whenever there are server issues. While players are desperate to see an Offline Mode added, not many are confident that it will actually appear due to the rampant cheating that occurred in previous Diablo games. Blizzard is unlikely to implement an Offline Mode for Diablo 4, but hopefully, server issues will be few and far between as the weeks go on.
Blizzard apologizes for server issues that left Diablo 4 unplayable for much of June 8, with error code 300202 confronting players upon login across all platforms. Players have criticized the always-online route taken by the game, with some calling for an offline mode. Despite the server issues, Diablo 4 has been a hit with fans and critics alike, although the cost of microtransactions has raised eyebrows.
The Xbox One was both ahead of its time and a disaster. It predicted the future of gaming consoles becoming all-in-one entertainment boxes, but explained and implemented the vision poorly. Its attempt to handle the upcoming digital age with a bizarre hybrid between disc and digital affected game sharing and resale. The idea of always online gaming was not right for 2013, and the Kinect was a disaster that raised the console's price $100 over the PS4.
Redfall, the vampire hunting FPS game, has been verified for compatibility with the Steam Deck, but its performance on the portable PC is uneven, with framerate drops and an always-online requirement that drains the battery and can ruin gameplay. The best settings for the Steam Deck include a mix of Low and Medium quality settings, aided by FSR upscaling. The game's developer, Arkane Austin, is reportedly working on fixing the online requirement in the future.
Redfall developer Arkane is "working actively" to remove the game's always-online requirement when playing strictly in single-player mode. Game director Harvey Smith revealed his team are now working to change how the game worked to make offline single-player possible. The game was designed to better help Arkane understand how people were playing it, and when they got into difficulty.