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Adaptive Difficulty

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"Sony's Innovative Patent: Real-Time Game Difficulty Adaptation Based on Player Skill"

Originally Published 2 years ago — by IGN

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Source: IGN

Sony has filed a patent for adaptive difficulty calibration in PlayStation games, which would adjust the game difficulty in real-time based on the player's skill level. The patent suggests that Sony would collect data from players to provide a more satisfying gaming experience by either increasing or reducing the difficulty level. The technology could involve changing parameters such as player abilities, enemy numbers, and more. While the technology is still in development, it showcases Sony's interest in enhancing gameplay experiences for players.