"Sony's Innovative Patent: Real-Time Game Difficulty Adaptation Based on Player Skill"

TL;DR Summary
Sony has filed a patent for adaptive difficulty calibration in PlayStation games, which would adjust the game difficulty in real-time based on the player's skill level. The patent suggests that Sony would collect data from players to provide a more satisfying gaming experience by either increasing or reducing the difficulty level. The technology could involve changing parameters such as player abilities, enemy numbers, and more. While the technology is still in development, it showcases Sony's interest in enhancing gameplay experiences for players.
- Sony Patent Would See PlayStation Game Difficulty Adapt in Real-Time to Player Skill IGN
- Sony patents ability for games to adjust difficulty levels on the fly Eurogamer.net
- Sony applies to patent dynamic difficulty settings that respond to your performance, one year after EA did the same thing with controller settings PC Gamer
- Sony Wants PS5 Games to Automatically Adjust the Difficulty While You Play Push Square
- Sony Patent Aims To Change Game Difficulty In Real Time As You Play Insider Gaming
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