Tales of Berseria Remastered is coming to Nintendo Switch with a targeted 30fps, though frame rates may briefly dip in certain scenes. Docked, the game aims for 1080p, while handheld mode runs at 720p; PS5 and Xbox Series versions will still run at 60fps. Bandai Namco says the Switch version is being tested for compatibility with Switch Lite and Switch 2, and a Switch 2 upgrade could come later if developments permit. The article notes the remaster follows Tales of Xillia Remastered on Switch and teases ongoing updates about Switch 2 support.
EA Sports FC 26 on Switch 2 is locked at 30fps, which is disappointing compared to 60fps on other consoles, and has some bugs like NPCs standing still after halftime, though visual upgrades are noted. The full release is next week, and EA may address some issues.
DotEmu announced that Ninja Gaiden: Ragebound will run at 30fps on the Nintendo Switch, but the upcoming Switch 2 will benefit from increased power, allowing the game to potentially run at higher performance. Other console versions will run at 60fps, and the game releases on July 31st.
Rumors suggest that Dragon's Dogma 2 will run at 30fps on PS5 without a planned Performance mode, sparking concerns among players accustomed to 60fps options. An unnamed Japanese insider claims that a 60fps mode is not in the works for the game on PS5, leading to speculation about the game's performance on the console. Additionally, a preview from IGN Japan confirms that the game will feature just a single save slot, a potential point of contention for players.
Digital Foundry Direct Weekly discusses the limitations of current-gen consoles and how they affect game development, using Final Fantasy 16 as an example. The game's sub-par 60fps performance mode may be due to it being developed with 30fps in mind. The article argues that we need to accept that consoles have fixed hardware limits and that pushing visuals to the next level may come at a cost, including compromising performance modes. The article also discusses other gaming news, including the Nintendo Direct and Microsoft's decision to raise Xbox Series X prices.
The decision to lock Starfield at 30fps on Xbox Series X and S has sparked a debate about the performance of Bethesda Game Studios’ next big title. BGS boss Todd Howard said the development team decided to lock Starfield at 30fps on console to ensure “consistency” of performance. Some experts claim that the gameplay, such as hoarding sandwiches in your spaceship, means 30fps is the correct choice. Others have called on BGS to add a performance mode to Starfield, but according to some, doing so wouldn’t make much difference.
A senior artist who worked on God of War Ragnarök has defended Starfield's locked 30fps frame rate, stating that it's not a sign of an unfinished game but a choice made to prioritize visual fidelity. Starfield director Todd Howard confirmed that the game will run at full 4K resolution on Series X and 1440p on Series S, but the frame rate has been locked to 30fps to provide more solid performance. The game will be released on September 6 on Xbox Series X/S and PC.