The Good and Bad of Final Fantasy 16: A Review

1 min read
Source: Eurogamer.net
The Good and Bad of Final Fantasy 16: A Review
Photo: Eurogamer.net
TL;DR Summary

Digital Foundry Direct Weekly discusses the limitations of current-gen consoles and how they affect game development, using Final Fantasy 16 as an example. The game's sub-par 60fps performance mode may be due to it being developed with 30fps in mind. The article argues that we need to accept that consoles have fixed hardware limits and that pushing visuals to the next level may come at a cost, including compromising performance modes. The article also discusses other gaming news, including the Nintendo Direct and Microsoft's decision to raise Xbox Series X prices.

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