Dragon's Dogma 2: Redefining Travel in Open-World RPGs

TL;DR Summary
IGN's preview of Dragon's Dogma 2 showcases the game's fantastic open world, emphasizing natural exploration and discovery without quest boards or markers. The game features AI-controlled companions called Pawns, and introduces new Vocations like Warrior and Sorcerer with unique abilities. The open world is reported to be four times the size of the first game, with limited fast travel options and a new health restoration mechanic. The preview highlights the game's compelling decisions and improvements, leaving players eager for its release on March 22.
- Dragon's Dogma 2: The Final Preview - IGN First IGN
- Holy crap, Dragon's Dogma 2 has a way bigger world map than the original RPG Gamesradar
- Dragon's Dogma 2's director didn't want his game to rely on fast travel: 'Travel is boring? That's not true. It's only an issue because your game is boring' PC Gamer
- Dragon's Dogma 2 Devs Say Fast Travel Use Is A Sign Of Boring Worlds Kotaku
- Games only need fast travel when they make travel "boring", says Dragon's Dogma 2 director Rock Paper Shotgun
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