The Last of Us Part 1 PC: Improved Textures and CPU Usage, But New Stutters Arise

1 min read
Source: Eurogamer.net
The Last of Us Part 1 PC: Improved Textures and CPU Usage, But New Stutters Arise
Photo: Eurogamer.net
TL;DR Summary

The Last of Us Part 1 on PC has made progress with patches, fixing texture quality for 8GB GPUs and improving loading times. However, the game is still challenging to run well and has lingering issues, including bugs and CPU limitations. DLSS and FSR2 impact shadow map quality, and shader compilation stutter remains a problem. While the game is in a better state than at launch, it still needs more work to provide an optimal experience for PC users.

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