"Skull and Bones: A Seven-Year Journey from Trailers to Open Beta"

1 min read
Source: Rock Paper Shotgun
"Skull and Bones: A Seven-Year Journey from Trailers to Open Beta"
Photo: Rock Paper Shotgun
TL;DR Summary

Ubisoft's Skull And Bones, in development since 2013, faced numerous challenges including delays, reboots, and staff departures. Former creative director Elisabeth Pellen revealed that cutting the campaign was necessary to focus on building the game's "biggest open world" and live service survival sandbox, emphasizing a seamless PvE and PvP experience. The game, set to launch on February 16th, 2024, has evolved into a massive open world offering with potential for new activities and narrative layers.

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