"Skull and Bones: A Seven-Year Journey from Trailers to Open Beta"

TL;DR Summary
Ubisoft's Skull And Bones, in development since 2013, faced numerous challenges including delays, reboots, and staff departures. Former creative director Elisabeth Pellen revealed that cutting the campaign was necessary to focus on building the game's "biggest open world" and live service survival sandbox, emphasizing a seamless PvE and PvP experience. The game, set to launch on February 16th, 2024, has evolved into a massive open world offering with potential for new activities and narrative layers.
- Skull And Bones is Ubisoft's "biggest open world" and cutting the campaign was vital, says former creative director Rock Paper Shotgun
- Setting Sail in Skull and Bones IGN
- How to join the Skull and Bones open beta Digital Trends
- Assassin's Creed Black Flag inspired game will be free for a limited time GAMINGbible
- Skull And Bones Has Released Nearly 30 Trailers Over 7 Years Kotaku
Reading Insights
Total Reads
0
Unique Readers
0
Time Saved
3 min
vs 4 min read
Condensed
89%
660 → 75 words
Want the full story? Read the original article
Read on Rock Paper Shotgun