Exploring Starfield's Procedural Planets: Life, Vehicles, and Lore.

TL;DR Summary
Starfield director Todd Howard explains that the game's 1,000 planets will serve different roles, with some having resources but being barren, while others will be capable of sustaining varied life. The differences are meant to encourage players to keep exploring. The team has a "suite" of individual locations made by the team, and those will be "generated or placed" when players land on a given planet depending on what type it is. Booster packs with dedicated skill tree upgrades will help players move around faster, and sometimes players might just visit a location to scan it and take the survey data back to sell somewhere else in the galaxy.
- Here's What You'll Find On Starfield's 1,000 Procedural Planets Kotaku
- Todd Howard Says Only 10% of Starfield Planets Have Life on Them IGN
- Starfield Doesn’t Have Land Vehicles or Fishing, Todd Howard Confirms Wccftech
- Starfield has a large font mode and deep sci-fi history lore, but no space fishing Eurogamer.net
- Starfield's planet surveying is almost "zen-like," says Todd Howard TrueAchievements
- View Full Coverage on Google News
Reading Insights
Total Reads
0
Unique Readers
1
Time Saved
2 min
vs 3 min read
Condensed
79%
511 → 109 words
Want the full story? Read the original article
Read on Kotaku