"Avatar: Frontiers of Pandora Dominates Gaming Landscape with Stunning Tech, User Scores, and Platform Availability"

TL;DR Summary
In a technical interview with Digital Foundry, Ubisoft Massive's Nikolay Stefanov and Oleksandr Koshlo discuss the development of the Snowdrop engine for Avatar: Frontiers of Pandora. They explain the game's global illumination system, the use of hardware ray tracing for shadows, the placement of probes for lighting, and the scaling of graphics and performance on consoles. They also mention the use of async compute, dynamic resolution scaling, and upscaling techniques like FSR and DLSS. The interview highlights the challenges and innovations in creating a highly detailed and visually impressive game world.
Topics:technology#avatar-frontiers-of-pandora#console-performance#gaming#graphics-technology#ray-tracing#snowdrop-engine
- Avatar: Frontiers of Pandora - the big developer tech interview Eurogamer.net
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- Avatar Frontiers Of Pandora available via Ubisoft Plus GAMINGbible
- Avatar: Frontiers of Pandora - the PC showcase scales beautifully to PS5, Series X and even Series S Eurogamer.net
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