"The Controversy Surrounding Microtransactions in the Gaming Industry"

The video game industry, particularly companies like Electronic Arts and Take-Two Interactive, heavily relies on microtransactions, subscriptions, and in-game purchases for revenue, with live-service games like Fortnite and Call of Duty: Warzone being prime examples. The shift towards battle pass systems and seasonal content packaging has garnered a more positive response from gamers. In-game spending has become a contentious issue, with companies like Electronic Arts making billions from live-services, and legal battles such as Epic Games' dispute with Apple over in-game payment systems. Regulatory focus on app stores and loot boxes is also increasing in Europe.
Reading Insights
0
0
1 min
vs 2 min read
68%
299 → 96 words
Want the full story? Read the original article
Read on CNBC