"The Controversy Surrounding Microtransactions in the Gaming Industry"

1 min read
Source: CNBC
"The Controversy Surrounding Microtransactions in the Gaming Industry"
Photo: CNBC
TL;DR Summary

The video game industry, particularly companies like Electronic Arts and Take-Two Interactive, heavily relies on microtransactions, subscriptions, and in-game purchases for revenue, with live-service games like Fortnite and Call of Duty: Warzone being prime examples. The shift towards battle pass systems and seasonal content packaging has garnered a more positive response from gamers. In-game spending has become a contentious issue, with companies like Electronic Arts making billions from live-services, and legal battles such as Epic Games' dispute with Apple over in-game payment systems. Regulatory focus on app stores and loot boxes is also increasing in Europe.

Share this article

Reading Insights

Total Reads

0

Unique Readers

0

Time Saved

1 min

vs 2 min read

Condensed

68%

29996 words

Want the full story? Read the original article

Read on CNBC