Tag

Wildlight

All articles tagged with #wildlight

gaming4 hours ago

Highguard Embraces 5v5 Chaos with Weekend Raid Experiment

Wildlight’s Highguard patch unlocks an experimental 5v5 Raid playlist through the weekend, featuring 10 lives and longer respawns (not a replacement for 3v3 Raids) while signaling potential future expansion. The update also adds the Soul Well base and Iron Vigil groundwork, plus new accessibility options like anisotropic materials on consoles and a motion blur toggle for PC/console, with a promise of more frequent 2026 updates.

Highguard Tests a Big Weekend Shakeup with 5v5 Raid Mode
news1 day ago

Highguard Tests a Big Weekend Shakeup with 5v5 Raid Mode

Wildlight’s free‑to‑play shooter Highguard adds a limited-time 5v5 Raid Mode for the weekend as a test to boost engagement. The mode is a separate playlist from the existing 3v3, already live on PC and consoles, and will not replace 3v3. After a launch that drew a large early surge but dwindling player counts and mixed reviews, the update aims to spark momentum, though developers warn performance could suffer with more players on the big maps.

technology4 days ago

Keighley Denies Hidden Stake in Highguard Amid Online Speculation

Geoff Keighley publicly rejected online rumors that he has a financial stake in Wildlight's free-to-play shooter Highguard after its Game Awards reveal; Wildlight's Dusty Welch and Epic Games’ Mark Rein defended him, highlighting his support for indie games. Highguard launched with strong early activity and a year-one roadmap, financed by microtransactions but without loot boxes or ads.

Wildlight’s Highguard aims to outpace Overwatch with 3v3 PvP and cosmetics-only monetization
gaming5 days ago

Wildlight’s Highguard aims to outpace Overwatch with 3v3 PvP and cosmetics-only monetization

Wildlight’s debut game Highguard is a 3v3 PvP siege shooter launching Jan 26, 2026 across PC, Xbox Series X/S and PS5 with cross-play. The team emphasizes differences from Overwatch and Concord, offering a free-to-play, cosmetics-only monetization model (no RNG or pay-to-win) and an episodic content plan through 2026. At launch it includes five maps, six bases, eight Wardens, three mounts, ten weapons and a suite of raid tools, all developed by a ~100-person team that aims for long-term engagement rather than a quick exit.