Tag

Vrr

All articles tagged with #vrr

Nintendo Switch 2 Docking and USB Restrictions Spark User Concerns

Originally Published 6 months ago — by Tom's Guide

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Source: Tom's Guide

The Nintendo Switch 2 supports VRR in handheld mode but not in TV mode when docked, despite initial advertising suggesting otherwise. Tests show VRR works with other devices through the dock, but Nintendo has not explained why the feature is disabled in TV mode, leading to confusion and speculation about a possible last-minute removal or mistake. The company remains silent on the issue.

Nintendo Switch 2's USB-C Lockdown Challenges Third-Party Dock Compatibility

Originally Published 6 months ago — by Nintendo Life

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Source: Nintendo Life

The Switch 2's dock supports Variable Refresh Rate (VRR), but it doesn't work with the console itself. Instead, VRR can be enabled by plugging other handheld devices like the Steam Deck into the dock, allowing for 4K and 120fps gameplay. Nintendo has not yet enabled this feature for the Switch 2, possibly due to ongoing testing, but it is available for other devices when docked.

Xbox Portable and ROG Xbox Ally X: Rumors, Impressions, and Launch Insights

Originally Published 6 months ago — by Rude Baguette

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Source: Rude Baguette

Microsoft and ASUS's Rog Xbox Ally, a portable gaming device, features an LCD screen instead of OLED, prioritizing VRR technology for better gaming fluidity and battery life, as it is designed as a secondary device to complement existing setups. This strategic choice reflects a focus on performance and practicality over visual excellence, shaping future portable console trends.

"GNOME 46: Last-Minute Decision on Variable Refresh Rate (VRR) Support"

Originally Published 1 year ago — by Phoronix

The GNOME 46 desktop release, scheduled for 16 March, may not include Variable Refresh Rate (VRR) integration due to the feature coming down to the wire. The ongoing work around VRR for GNOME includes refining the settings UI and updating the VRR backend support. While it's treated as an experimental feature and may not make it to GNOME 46, efforts are being made to iron out VRR support for the GNOME 47 cycle in the autumn, thanks to funding from Germany's Sovereign Tech Fund.

"Xbox's Latest Update Enables Game Streaming to Discord Friends and VRR Enhancements"

Originally Published 2 years ago — by The Verge

Featured image for "Xbox's Latest Update Enables Game Streaming to Discord Friends and VRR Enhancements"
Source: The Verge

Microsoft's new Xbox dashboard update for September brings game streaming to Discord friends, VRR improvements for Xbox Series S/X consoles, Xbox voice reporting feature, easier accessory pairing, and the ability to request game invites from friends. The update allows Xbox users to stream gameplay to Discord, customize stream quality, and enables VRR only during gaming. Additionally, players can submit audio clips of inappropriate voice chat messages for review, pair accessories without pushing the Xbox pair button, and request game invites directly from friends.

Digital Foundry declares Gran Turismo 7's 120fps options a game-changer.

Originally Published 2 years ago — by Push Square

Featured image for Digital Foundry declares Gran Turismo 7's 120fps options a game-changer.
Source: Push Square

Gran Turismo 7's latest update introduces four new graphics options, including 120 frames-per-second and VRR, which are "game-changers," according to Digital Foundry. The resolution mode and frame rate mode both offer near-locked 120fps during races, although there are performance dips during replays and menus. The modes sacrifice a 4K resolution, with the resolution mode going down to 1440p, while the frame-rate mode hits 1260p. The new options let you enjoy the game with even smoother performance.