Tag

Seasonal Model

All articles tagged with #seasonal model

gaming1 year ago

"Once Human: Rising Player Numbers Amid Mixed Reviews and PvP Controversy"

NetEase's survival shooter Once Human has seen a surge in player numbers, reaching over 173K, and a rise in positive reviews to 63%. However, its new six-week seasonal model, which resets character progress, has sparked controversy among players. The developers acknowledged the concerns but have not detailed any changes. Updates addressing various game issues are ongoing.

"Rethinking 'Destiny 2': A Shift Away from Live Service?"
gaming1 year ago

"Rethinking 'Destiny 2': A Shift Away from Live Service?"

The author questions the sustainability of the live service model for Destiny 2, suggesting a return to producing real DLC instead of endless seasons. They propose maintaining large-scale expansions while incorporating smaller, substantive DLC releases to give players breathing room and prevent burnout. While acknowledging potential revenue implications, they argue that this shift could ultimately benefit the franchise by preventing burnout and maintaining player interest.

"Modern Warfare 3 Players Disappointed by Missing Prestige Levels at Launch"
gaming2 years ago

"Modern Warfare 3 Players Disappointed by Missing Prestige Levels at Launch"

Players of Call of Duty: Modern Warfare 3 (MW3) are disappointed by the game's lack of Prestige levels at launch, as the classic Prestige system has been absent since 2019. The current model adds new levels each season, but players feel that waiting for updates is not a good design choice. With the level cap set at 55, some players have already reached it and are expressing their dissatisfaction on social media. The next season update, which is expected in early December, may introduce Prestige levels, but it's a long wait for dedicated MW3 players.

"Diablo 4's Seasonal Model Sparks Debate Among Players and Developers"
gaming2 years ago

"Diablo 4's Seasonal Model Sparks Debate Among Players and Developers"

The upcoming first season of Diablo 4 in July will require players to create a new seasonal character to engage with any of the seasonal content, including the story, loot, battle pass, and mechanics. Eternal characters will not be able to interact with the season at all, which has upset many players. The author suggests that Eternal character XP should be able to progress the battle pass, and story content should not be locked to seasonal characters. Blizzard may not change anything for season 1, but compromises may be necessary to hook more players.

Diablo 4 Battle Pass Requires 80 Hours to Complete
gaming2 years ago

Diablo 4 Battle Pass Requires 80 Hours to Complete

Diablo 4's battle pass will take around 80 hours to complete, according to associate game director Joe Piepiora. The battle pass will have a free and premium track with cosmetic rewards, and players can skip the endgame seasonal grind without being left behind. The game is designed as an action RPG first rather than an MMO, and Blizzard is planning cosmetic-only microtransactions, a more robust clan system, and new features and questlines each season.