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Retro Gaming

All articles tagged with #retro gaming

Disney Afternoon Collection on Switch 2: Eight Retro Classics Recharged
technology18 hours ago

Disney Afternoon Collection on Switch 2: Eight Retro Classics Recharged

On Switch 2, Capcom’s Disney Afternoon Collection delivers eight classic Disney games (six NES, two SNES) with Goof Troop and Bonkers added for SNES, plus a swift, nostalgic revival powered by a rewind feature, a music player, and visual options; TaleSpin and Darkwing Duck are tough but DuckTales and Rescue Rangers still shine, while the NES titles gain Time Attack and Boss Rush that the SNES versions don’t have. The package is brief but well-presented, with bonus material and the promise that buying one digital version yields the other across Switch 1 and 2, though saves may not carry over. A solid, largely triumphant retro collection for fans, even if it isn’t a long playthrough.

AI price hikes could slow the next console generation
gaming3 days ago

AI price hikes could slow the next console generation

Generative AI is driving up RAM and overall costs for consumer electronics, contributing to shortages (like Steam Decks) and fueling talk that the next console generation (PS6/Xbox) could be delayed. The piece weighs whether a longer cycle makes sense—allowing more time to play current games and catch up on a backlog, but risking continued price shocks and diminished momentum—while suggesting retro gaming as a more affordable alternative. Public reaction is mixed: some welcome delaying the new tech, others want to move forward and see how things evolve.

Virtual Boy Returns as Switch 2 Accessory, A Nostalgic Yet Uncomfortable Revival
technology4 days ago

Virtual Boy Returns as Switch 2 Accessory, A Nostalgic Yet Uncomfortable Revival

Nintendo's $100 Virtual Boy for Switch 2 is a surprisingly faithful but awkward homage that slides a Switch into a red-goggled shell to run seven classic Virtual Boy titles (via Nintendo Switch Online + Expansion Pack); while accurate in look and tweakable for future software, it demands a case-free setup, lacks IPD/focus adjustment, has limited games (with Wario Land the standout), no wired controller, and some app quirks, making it more a history lesson than a practical gaming solution - yet it offers a rare glimpse into the era of early glasses-free 3D.

Virtual Boy Returns as a $100 Switch 2 Display, a Quirky Retro VR Museum Piece
technology4 days ago

Virtual Boy Returns as a $100 Switch 2 Display, a Quirky Retro VR Museum Piece

Nintendo's Virtual Boy is rebooted as a $100 Switch 2 accessory that slots the console into a red-filter headset on a tripod to run seven of 16 promised retro games; it's a novelty museum piece rather than a serious gaming device, delivering a nostalgic indie vibe but with ergonomic compromises, a need for Switch Online Plus Expansion Pack, and cheaper cardboard goggles as an alternative.

Nintendo’s Virtual Boy Returns on Switch as an expensive, awkward nostalgia gadget
technology5 days ago

Nintendo’s Virtual Boy Returns on Switch as an expensive, awkward nostalgia gadget

Nintendo brings back the Virtual Boy via the Switch with the Nintendo Classics retro lineup, but you must buy a $100 plastic headset (or a $25 cardboard version) and maintain a Switch Online subscription to access seven launch titles. The games run in portable mode without the accessory, but the goggles are essential for a playable (and legible) experience. It’s an uncomfortable, eyestrain-prone setup that’s oddly compelling for die‑hard fans, yet costly and limited in scope—more a boutique nostalgia item than a practical revival.

Nintendo Switch Online Edges Virtual Boy Back Into The Spotlight With Reader Ratings
technology6 days ago

Nintendo Switch Online Edges Virtual Boy Back Into The Spotlight With Reader Ratings

Nintendo Switch Online’s Expansion Pack adds seven Virtual Boy games at launch (with nine more on the way in 2026) and invites readers to rate each title in real time, as Nintendo Life teams up with fans to publish a dynamic ranking of the launch lineup, while noting the hefty hardware price and eye strain concerns.

Nintendo reintroduces Virtual Boy as a Switch Classic with a dedicated accessory
technology8 days ago

Nintendo reintroduces Virtual Boy as a Switch Classic with a dedicated accessory

Nintendo’s Virtual Boy returns on Switch and Switch 2 as part of Nintendo Classics. To play the launch games you’ll need a Nintendo Switch Online + Expansion Pack membership and the dedicated Virtual Boy add-on (the $100 hardware or the $25 cardboard version). The lineup includes 3d Tetris, Galactic Pinball, Golf, The Mansion of Innsmouth, Red Alarm, Teleroboxer, and Virtual Boy Wario Land, with more titles coming later (Mario Clash, Mario’s Tennis, Space Invaders Virtual Collection).

Labo VR Brings Virtual Boy to Switch Online, With Caveats
gaming8 days ago

Labo VR Brings Virtual Boy to Switch Online, With Caveats

Nintendo Switch Online’s Virtual Boy library can be played using Labo VR goggles (Switch 1 fits, Switch 2 needs tweaks), but TV play is not supported. You can view the dual images without peripherals, though the screens are tiny; IPD and image size can be adjusted, with hue options promised later. Seven VB games are available as of Feb 17, 2026, led by Wario Land, and a hardware review is forthcoming.

Retro Roundup: Uematsu, OutRun on Modern Consoles, and Classic Ports This Week
gaming17 days ago

Retro Roundup: Uematsu, OutRun on Modern Consoles, and Classic Ports This Week

This weekend's Retro Recap rounds up Nobuo Uematsu's reaction to Yuzo Koshiro's SNES debut and how FFIV's sound design was reworked, a new SNES shmup (Super Storm Buster), Anbernic's Vita-inspired handhelds, Top Speed—an 1987 OutRun clone—hitting modern consoles, DOOM coming to Evercade, Space Station Silicon Valley: Recompiled bringing the N64 classic to PC with enhancements, Rave Racer finally getting a home console release, and a feature interview with legendary localiser Richard Honeywood on Final Fantasy, Dragon Quest, and Xenogears.

Rave Racer revs onto PS5 via Arcade Archives, with Console Archives on the way
gaming18 days ago

Rave Racer revs onto PS5 via Arcade Archives, with Console Archives on the way

Hamster announced that the arcade sequel Rave Racer is coming to PS5 and PS4 through its Arcade Archives, marking its first home console release on February 26, 2026, alongside an Arcade Archives 2 PS5 version and a PS4 edition. The company also unveiled Console Archives, a new retro releases line, with Cool Boarders and Ninja Gaiden II: The Dark Sword of Chaos launching on PS5 on February 14, 2026, and additional titles including Doraemon, Sonic Wings Special, UFO: A Day in the Life, Nobunaga's Ambition, and Monster Rancher Hop-A-Bout planned for future releases.

Virtual Boy Classics Return on Labo VR and Switch Online
gaming21 days ago

Virtual Boy Classics Return on Labo VR and Switch Online

Nintendo will launch 'Virtual Boy – Nintendo Classics' on February 17 for Nintendo Switch Online, letting players access titles like 3-D Tetris and Virtual Boy Wario Land. At launch it offers two hardware options: a $99.99 one-to-one recreation of the original Virtual Boy, and a $24.99 cardboard Labo VR headset, with a third option to play the pack on Labo VR headsets. Nintendo notes the Labo compatibility is not heavily promoted since it doesn’t actively sell Labo VR kits. A preview showed the $99.99 replica works using a Pro controller, and Nintendo has teased more Virtual Boy content, including the unreleased 'Zero Racer' arriving in 2026.

Virtual Boy Returns: Switch Accessory Brings 3D Retro Back to Life
technology22 days ago

Virtual Boy Returns: Switch Accessory Brings 3D Retro Back to Life

Thirty years after its infamous debut, Nintendo's Virtual Boy returns via a Switch-based replica headset and official emulator, letting players experience its 3D-capable library on modern hardware. The original used a single LED array and a rapidly scanned mirror, delivering red-on-black imagery that caused eye strain; the new approach renders the dual perspectives in software with a split-screen effect (and potential color), making the retro experience more accessible while celebrating the engineering behind the original hardware.