World of Warcraft players are expressing frustration over the perceived overpowered nature of Paladins in the Season of Discovery. The class has received significant boosts to their power levels through the Rune Engraving system, granting them abilities and buffs not typically seen until later expansions. Players have taken to social media to complain about the unfair advantage Paladins have in PvP situations, citing their utility powers, strong heals, and burst damage. While some argue that the issue lies with the class itself, others believe it is a balance problem that may result in future nerfs.
The upcoming release of World of Warcraft: Season of Discovery has sparked speculation about the class meta, with concerns that there may be an overabundance of Paladins in the game. The introduction of the Rune Engraving system, which allows classes to operate in new roles, has led to uncertainty about which choices will perform the best. While some players worry about limited group slots due to an influx of Paladins, others believe the strength of the Holy Paladin class will make it highly sought after. The true outcome of the class meta remains uncertain, but Blizzard's intention to maintain a sense of mystery and build community discourse seems to be successful.
Hi-Rez Studios and Evil Mojo Games are ending support for Paladins on Nintendo Switch due to "platform-specific problems" and poor performance. This is the second free-to-play shooter from Hi-Rez Studios to end service on the hybrid console in just over a week after Rogue Company. The game and its DLC have been removed from the eShop, but players can keep their progress by picking up the game on PC or Xbox.