Tag

Gamedesign

All articles tagged with #gamedesign

gaming1 year ago

Metal Slug Tactics: A Strategic Arcade Adventure with 200k Sprites

Leikir Studio's Metal Slug Tactics, set to launch on Nintendo Switch on November 5, 2024, reimagines the classic run 'n' gun franchise in an isometric, tactical format. Creative director Aurélien Loos highlights the handcrafted environmental assets and the meticulous design of iconic elements like the Metal Slug vehicle and bosses. The game encourages strategic movement to generate resources for special attacks, while maintaining the series' essence. Players can also level up characters and enhance abilities post-mission, offering a fresh take on the beloved franchise.

gaming1 year ago

Celebrating 15 Years of Dragon Age: Evolution, Characters, and Iconic Moments

Dragon Age: Origins, celebrating its 15th anniversary, is highlighted for its bold yet flawed attempt to integrate sex as a central theme and mechanic in gaming. The game, set in a dark-fantasy world, uses sex transactionally, reflecting character backgrounds and societal norms. While it offers a unique approach to character development and sexual ethics, it is criticized for its immature humor and awkward visuals. Despite its shortcomings, Dragon Age: Origins is noted for engaging with adult themes in a way that remains rare in mainstream gaming.

gaming2 years ago

"Destiny 2's Evolution: From Looter to Shooter?"

Destiny 2's evolution has led to a significant shift away from traditional looter mechanics, favoring crafting and engram turn-ins over random drops and farming. The game's focus on crafting for perfect rolls, poor end-of-activity drop rates, and a lack of variety in loot rarity have diminished the excitement of loot acquisition. Exotic items are now often tied to battle passes or quests rather than farming, and the game's approach to armor has made it less rewarding to farm. Despite some areas still maintaining traditional farming, the overall direction of Destiny 2 has moved away from being a true looter shooter, leading to a less engaging loot experience.

entertainmentgaming2 years ago

"Nintendo's Shigeru Miyamoto: Unretired, Unconventional, and Unstoppable"

Shigeru Miyamoto, the iconic creator of Super Mario and The Legend of Zelda, has stated in an interview with The Guardian that he is not planning to retire from Nintendo anytime soon. While he has shifted focus from game development to expanding Nintendo's reach into other mediums like theme parks and movies, he is still actively involved in the company's creative direction. Miyamoto is also preparing for the future by considering who will take over his responsibilities and is currently learning about the film industry to contribute to Nintendo-themed movie projects. He humorously hopes to be remembered by his teams for his contributions to the gaming world.

gaming2 years ago

"2023's Top Gaming Hits: Player Choices, Indie Gems, and Platform Scorecards"

In 2023, the standout games for one editor were Baldur's Gate 3 and The Legend of Zelda: Tears of the Kingdom, primarily due to the unprecedented level of freedom and choice they offered players. These games were praised for their ability to create expansive, living worlds that allow for a multitude of player decisions, without feeling overly guided or empty. The article highlights the importance of player agency and how these games excel by not constraining choices to a binary system, instead offering a more nuanced and human gaming experience.

gaming2 years ago

"Nintendo's Shigeru Miyamoto Remains Committed to Game Design, Dismisses Retirement Speculation"

Shigeru Miyamoto, the legendary video game creator behind many of Nintendo's iconic franchises, has no immediate plans to retire. Instead, he is focused on the future of the company and ensuring a smooth transition of his responsibilities to the next generation. Miyamoto, who now serves as a 'Creative Fellow' at Nintendo, is grateful for the continued growth and evolution of his creations by others within the company. He believes that Nintendo's direction wouldn't change much without him, indicating his confidence in the team's ability to carry on his legacy.

gaming2 years ago

"Diablo 4 Community Urges Revamp of Tedious Uber Unique Farming"

Diablo 4 players are expressing frustration over the monotonous grind required to obtain Uber unique items, which are essential for end-game content. The current game design forces players to repeatedly target farm specific bosses like Duriel, leading to boredom and dissatisfaction with the gameplay. Players are calling for alternative methods to acquire these powerful items to enhance their gaming experience and avoid the tedious grind. The community is hoping for changes in future updates to diversify the ways in which end-game loot can be obtained.

gaming2 years ago

"Diablo 4 Gamers Frustrated Over PVP-Exclusive Rewards in Deserted Zones"

Diablo 4 players are expressing frustration over the game's seasonal PVP requirements, which are difficult to complete due to a lack of player participation in PVP areas. Despite the option to skip some achievements, full completion necessitates PVP engagement, leading players to resort to "cheesing" the system with friends. Calls for the removal of PVP requirements have surfaced, but some argue that PVP should remain part of the 100% completion criteria. The developers may need to reconsider the PVP reward structure to address the issue.

gaming2 years ago

Shigeru Miyamoto: Embracing the Weird and Not Eyeing Retirement

Shigeru Miyamoto, the legendary game designer behind iconic Nintendo characters like Mario and Link, reflects on his career and the unique, detail-oriented approach that has made Nintendo a gaming giant. Despite his fame, Miyamoto remains humble and focused on creating novel experiences, now exploring opportunities beyond games, such as theme parks and films. As he looks to the future, he considers the legacy of his work and the importance of passing on his creative vision to the next generation of Nintendo developers.