Unity Revises Pricing Model and Apologizes for Controversial Changes
Unity, the game engine maker, has issued an apology and made revisions to its controversial plan to charge developers a fee based on the number of game downloads installed. The company faced backlash from the gaming community after announcing the new pricing policy, which contradicted its previous promise of a flat fee per-seat. Unity's share price has fallen since the announcement, and the company closed offices due to an alleged threat. The revised policy includes exemptions for games with less than $1 million in revenue and offers two revenue sharing options for games subject to the runtime fee. Unity hopes to regain the trust of developers with these changes.
- Unity apologizes, tweaks runtime install fees after gaming world outrage The Register
- Unity Apologizes For Controversial Changes, Walks Back Some Kotaku
- Unity announces its revamped pricing model The Verge
- Unity makes major changes to controversial install-fee program Ars Technica
- Unity Announces Revised Pricing Policy Following Massive Backlash From Developers TechRaptor
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