"Suicide Squad: Early Reviews and In-Game Rewards"

TL;DR Summary
After 12+ hours of playing Suicide Squad: Kill The Justice League, the game's action-packed combat and solid narrative are overshadowed by repetitive missions and filler content, leaving the overall experience feeling padded. While the gunplay is satisfying and the squad dynamics are well-written, the game's reliance on rooftop combat and defending glowing icons becomes monotonous, especially when playing solo with AI squadmates. Despite the enjoyable combat loop, the game's lack of diverse content raises concerns about its longevity, particularly with planned seasonal updates and a year-long roadmap.
- Suicide Squad's First 12 Hours: Great Action, Lot Of Filler Kotaku
- Suicide Squad: Kill the Justice League Review in Progress IGN
- Rocksteady gifts Suicide Squad early access players $20 in-game, following downtime | VGC Video Games Chronicle
- Suicide Squad: Kill The Justice League's first reviews are in GAMINGbible
- 8 hours in, Suicide Squad doesn't seem like the disaster some were waiting for PC Gamer
Reading Insights
Total Reads
0
Unique Readers
1
Time Saved
3 min
vs 4 min read
Condensed
88%
703 → 87 words
Want the full story? Read the original article
Read on Kotaku