Nightingale Studio Responds to Player Demand with Offline Mode Development

TL;DR Summary
Inflexion Games, developers of the gaslamp fantasy survival game Nightingale, have acknowledged a miscalculation in not including an offline mode at launch due to underestimating player demand. They plan to prioritize and develop an offline mode "as soon as feasible" while continuing work on bug fixes, quality-of-life features, and new content. Nightingale is currently in early access on Steam and the Epic Games Store, with the full launch expected within 9-12 months.
- Nightingale to add offline mode "as soon as feasible", as devs say they "misjudged" player demand for it Rock Paper Shotgun
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- Nightingale's introduction will probably annoy sandbox survival fans, but old-school BioWare fans are going to dig it PC Gamer
- Unreal Engine 5 is the "highest form of sorcery" says Nightingale's art director Creative Bloq
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