"Former Developer Calls Immortals of Aveum a $125 Million 'Truly Awful Idea'"

TL;DR Summary
A former developer of Immortals of Aveum criticized the decision to spend $125 million on the game, stating that creating a triple-A single-player shooter with a new IP and leveraging Unreal Engine 5 was a "truly awful idea." Despite reasonable review scores, poor sales led to layoffs at Ascendant Studios, with one employee noting that the game failed to meet player expectations despite ticking many boxes. The industry's volatility and capital requirements were also highlighted as contributing factors to the studio's challenges.
Topics:technology#ascendant-studios#budget-management#game-development#immortals-of-aveum#industry-challenges#video-games
- It was a 'truly awful idea' to spend $125 million on Immortals of Aveum, former developer says | VGC Video Games Chronicle
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- Immortals of Aveum Cost $85M (Without Marketing), Says Ex Dev; AAA Single Player Shooter Was an ‘Awful Idea’ Wccftech
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