Kingdom Come Dev Defends DLSS 5 Slop Filter, Calling It an 'Uncanny Beginning'

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Source: Kotaku
Kingdom Come Dev Defends DLSS 5 Slop Filter, Calling It an 'Uncanny Beginning'
Photo: Kotaku
TL;DR Summary

Daniel Vávra, head of Warhorse and Kingdom Come: Deliverance 2, publicly defends Nvidia’s DLSS 5, calling it an ‘uncanny beginning’ that could eventually replace costly ray tracing and be trainable for specific art styles or faces. He rejects the idea that DLSS 5 merely redraws a 2D image with a soap-opera filter, while critics argue otherwise; the piece sits amid broader backlash from developers and analysts about AI-assisted visuals and the tech’s potential impact on game design and industry dynamics.

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