Kingdom Come Dev Defends DLSS 5 Slop Filter, Calling It an 'Uncanny Beginning'

TL;DR Summary
Daniel Vávra, head of Warhorse and Kingdom Come: Deliverance 2, publicly defends Nvidia’s DLSS 5, calling it an ‘uncanny beginning’ that could eventually replace costly ray tracing and be trainable for specific art styles or faces. He rejects the idea that DLSS 5 merely redraws a 2D image with a soap-opera filter, while critics argue otherwise; the piece sits amid broader backlash from developers and analysts about AI-assisted visuals and the tech’s potential impact on game design and industry dynamics.
- Kingdom Come: Deliverance 2 Studio Head Defends DLSS 5’s Slop Filter: ‘No Way Haters Will Stop This’ Kotaku
- I Tried Some Games With Nvidia's DLSS 5. It's Controversial, Yes, But Also an Eyeful PCMag
- Jensen Huang says gamers are 'completely wrong' about DLSS 5 — Nvidia CEO responds to DLSS 5 backlash Tom's Hardware
- Deep Breath: Okay, Let’s Talk About That Controversial DLSS 5 Demo Techdirt.
- Nvidia CEO tries to explain why DLSS 5 isn’t just “AI slop” Ars Technica
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