"The Last of Us 2: From Open-World Melee Epic to Bloodborne-Inspired Game"

1 min read
Source: Push Square
"The Last of Us 2: From Open-World Melee Epic to Bloodborne-Inspired Game"
Photo: Push Square
TL;DR Summary

The Last of Us Part II originally began as an open-world, melee-focused game heavily inspired by Bloodborne, according to insights from the release of Grounded II: Making The Last of Us Part II. The game's co-directors revealed that the initial vision was to create a purely melee open-world game with a labyrinthine layout structure similar to Bloodborne, but this direction didn't align with the story Naughty Dog wanted to tell, leading to the game's eventual cinematic adventure format.

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