"The Last of Us 2: From Open-World Melee Epic to Bloodborne-Inspired Game"

TL;DR Summary
The Last of Us Part II originally began as an open-world, melee-focused game heavily inspired by Bloodborne, according to insights from the release of Grounded II: Making The Last of Us Part II. The game's co-directors revealed that the initial vision was to create a purely melee open-world game with a labyrinthine layout structure similar to Bloodborne, but this direction didn't align with the story Naughty Dog wanted to tell, leading to the game's eventual cinematic adventure format.
- The Last of Us 2 Began Life as Open World Melee Epic Heavily Inspired by Bloodborne Push Square
- The Last of Us 2 was originally a Bloodborne-inspired open-world game because Naughty Dog wanted it to be "as different as humanly possible from the first game" Gamesradar
- The Last Of Us Part 2 Nearly Borrowed A Few Key Features From Bloodborne GameSpot
- The Last of Us Part 2 originally started out as an "open world game inspired by Bloodborne" Eurogamer.net
- The Last of Us 2 was originally 'open-world inspired by Bloodborne' | VGC Video Games Chronicle
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