The Birth of Left 4 Dead 2: A Fix for a Broken Predecessor

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Source: Kotaku
The Birth of Left 4 Dead 2: A Fix for a Broken Predecessor
Photo: Kotaku
TL;DR Summary

The fast turnaround for the sequel to Valve's co-op zombie shooter, Left 4 Dead, was due to the original game being a "broken thing" that nobody at Valve wanted to continue working on. The engine for Left 4 Dead had numerous issues, including loading each map multiple times in the background. Attempts to fix these problems often led to new issues. Left 4 Dead 2 was created as a standalone sequel to address these technical limitations and allow for robust modding and new features. Valve did not publicly explain the situation at the time to avoid detracting from the hard work of the developers. The lead on Left 4 Dead and its sequel has since left Valve and is now working on his own zombie co-op shooter, The Anacrusis.

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