Skyrim Player Discovers 10-Year Combat Frustration Was Self-Inflicted

TL;DR Summary
A Skyrim player realized they had been inadvertently making the game's combat much harder for a decade by focusing on non-combat skills like stealth and lockpicking, which increased enemy difficulty without improving their combat abilities. This led to prolonged battles, such as taking 20 minutes to kill a mammoth. After adjusting their playstyle to focus on combat skills, they found the game much more manageable.
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