"Palworld Creator's Dilemma: Profits Too Big for Indie Studio to Handle"

TL;DR Summary
The boss of Palworld developer Pocketpair has expressed that the game's massive profits are "too big for a studio with our size to handle," with the game generating tens of billions of yen in profit from 25 million players. Despite the success, the company, currently consisting of 55 people, has no plans to expand or offer shares, but is open to partnerships or acquisitions. The game's launch has been marred by controversy, including allegations of being a Pokémon rip-off and receiving death threats, prompting legal scrutiny from Nintendo. Talks are underway to bring Palworld to more platforms, potentially including PlayStation 5 and Nintendo consoles.
- Palworld Dev Says Massive Profits Are ‘Too Big for a Studio With Our Size to Handle’ IGN
- Palworld Creator Pocketpair Explains Why It Became Indie Game Sensation Bloomberg
- Palworld creator wants to avoid "big-budget triple-A games" in the future as the hit survival game's profits are "too big for a studio with our size to handle" Gamesradar
- Palworld Developer Responds To Microsoft Acquisition Rumors GameSpot
- Two Months Later, What's Happening With 'Palworld' Now? Forbes
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