"New Data Reveals Surprising Statistics About Global Gaming Demographics"

TL;DR Summary
DFC Intelligence's Global Game Consumer Market Overview reveals that there are now 3.7 billion game consumers worldwide, with the gaming audience approaching half the world's population. However, the actual core consumer base is only about 10% of the 3.7 billion, with around 300 million "hardware-driven consumers" who buy consoles or PCs specifically for gaming. The larger group of mobile players is "more representative of the global population," and there is an opportunity to expand the video game hardware business by getting mobile-only consumers to upgrade to a larger screen.
Topics:technology#console-gaming#dfc-intelligence#gaming#gaming-audience#mobile-gaming#video-game-consumers
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