Metroid Dread's Success and Nintendo Collaboration: A Game-Changing Experience

TL;DR Summary
MercurySteam co-founder Enric Álvarez dismissed reports of a chaotic development process for Metroid Dread, highlighting the game's critical acclaim and commercial success as evidence of the team's efficiency. Álvarez also praised the experience of working closely with Nintendo, describing it as "heaven" and a "game-changing" opportunity. While Álvarez did not provide any hints about future Metroid projects, he confirmed that José Luis Márquez, the game director for Metroid: Samus Returns and Metroid Dread, is still with the studio.
- Metroid Dread Wasn't A "Chaotic" Project, Working With Nintendo Was "Game Changing", Says Dev Nintendo Life
- Metroid Dread devs says it was a “game-changing experience” working with Nintendo My Nintendo News
- MercurySteam CEO talks Metroid Dread success and allegations of 'chaotic' production | VGC Video Games Chronicle
- Metroid Dread Has Sold Over 3 Million Copies, Reveals Developer eXputer
- Metroid Dread Developer Has “No Comment” on Whether it’s Working on a Sequel GamingBolt
- View Full Coverage on Google News
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