"Immortals of Aveum: The $125 Million Single-Player Shooter That Nobody Bought"

TL;DR Summary
EA and Ascendant Studios reportedly invested $125 million in creating a new singleplayer IP, Immortals of Aveum, with no microtransactions, no grind, and a shorter running time. However, the game failed to meet sales expectations, leading to severe layoffs at Ascendant Studios. Despite positive reviews, the game sold poorly, highlighting the challenges of launching a new IP in the gaming industry.
- EA and a studio reportedly invested $125 million making a new singleplayer IP with zero microtransactions, no grind, a shorter running time, and guess what: 'No one bought it' PC Gamer
- Immortals Of Aveum Proves Single-Player Games Have It Rough Kotaku
- Immortals of Aveum Dev: Making AAA Single-Player Shooter Was Bad Idea 80.lv
- Immortals Of Aveum cost $125 million and "no one bought it" Rock Paper Shotgun
- EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea" Gamesradar
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