"Helldivers 2: From Star Wars Inspiration to 8-Year Development Triumph"

TL;DR Summary
The director of Helldivers 2, Johan Pilestedt, confirmed that players are indeed the "baddies" in the game, inspired by the concept of being stormtroopers from Star Wars. The original pitch was to create a co-op action shooter where players are the grunts of the "evil side" in pop culture, questioning how far they could go without plot armor. This revelation has sparked discussions about the true nature of the Helldivers in the game's universe.
Topics:technology#co-op-action-shooter#gaming#helldivers-2#johan-pilestedt#nordic-game-conference#star-wars
- Helldivers 2 director confirms 'we are the baddies' as he says the game's original pitch was based around a classic Star Wars moment Gamesradar
- Arrowhead initially planned to make Helldivers 2 in 3 years—instead it took 7 years, 11 months, and 26 days, but 'grit, camaraderie and compassion' saw the team through PC Gamer
- Helldivers 2 Works Because It Wasn't Conceived As A Live-Service Game TheGamer
- How the names Arrowhead Game Studios and Helldivers 2 came to be PlayStation
- Helldivers 2 - Launch Trailer GameRant
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