Halo Infinite Drops Seasonal Cutscenes and Content Amid Reshuffle.

TL;DR Summary
Halo Infinite has decided to forego seasonal narrative cutscenes to focus on gameplay improvements, content, and highly requested features. This decision was made after significant lay-offs at developer 343 Industries earlier this year. The mention of "shifted resources" may refer to the lay-offs that affected 343 earlier this year and saw Halo Infinite director Joseph Staten leave the developer. 343 is reportedly working on a new Halo project, codenamed Tatanka, built on Epic Games' Unreal Engine rather than the in-house Slipspace engine.
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