Final Fantasy's Future: Focus on Storytelling Over Turn-Based Combat

TL;DR Summary
The article argues that Final Fantasy's main issue isn't its combat system, which has evolved positively, but its storytelling. It emphasizes that modern entries like FFXVI and Rebirth suffer from weak narratives despite strong gameplay and visuals. The author suggests that future games should focus on better stories, acting, and presentation, rather than reverting to turn-based combat, which isn't the core problem.
Topics:technology#final-fantasy#final-fantasy-vii-rebirth#final-fantasy-xvi#gaming#storytelling#turn-based-combat
- Final Fantasy Doesn't Need Turn-Based Combat Back, It Needs Better Stories Kotaku
- Final Fantasy XVI Producer on the Series's Future Anime News Network
- Final Fantasy Producer Naoki Yoshida Says There's Not a 'Clear-Cut Answer' Whether Future Entries Will Be Turn-Based, Following Clair Obscur's Success IGN
- With Clair Obscur: Expedition 33 in the rear view, Baldur's Gate 3 publishing director says a turn-based Final Fantasy could sell over 10 million copies: "There's clearly the audience" GamesRadar+
- Final Fantasy producer Yoshi-P says 'there's no clear-cut answer' to whether Final Fantasy will return to turn-based RPGs, because the direction of the next Final Fantasy will be up to the directors of the next Final Fantasy PC Gamer
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