Exploring Half-Life 2: Unseen Episodes, Iconic Levels, and New Updates

TL;DR Summary
Valve has released a documentary revealing early gameplay and the reasons behind the cancellation of Half-Life 2 Episode 3. The game, which was in development for six months, featured innovative mechanics like an ice gun and a blob-like monster. However, the team struggled to find new uses for the existing tools and eventually shifted focus to other projects like Left 4 Dead. By the time they considered returning to Episode 3, it was deemed too late, a decision Valve now regrets. The documentary also highlights the need for innovation in the gaming industry, as emphasized by Valve boss Gabe Newell.
- Valve Reveals Early Gameplay Of Canceled Half-Life 2 Episode 3 And Why It Never Got Finished Kotaku
- Half-Life 2 20th Anniversary Update Includes Developer Commentary, Improved Graphics, and a 2-Hour Documentary IGN
- ‘We don’t go to Ravenholm’: the story behind Half-Life 2’s most iconic level The Guardian
- I played Half-Life 2 for the first time this year—here’s how it went Ars Technica
- Here's a fresh look at the Half-Life 2 RTX remaster Engadget
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