Bungie refines Marathon UI and PC performance in Server Slam feedback round

TL;DR Summary
Bungie is actively addressing player feedback from Marathon’s Server Slam, focusing on UI improvements, PC performance (high CPU use, low GPU utilization, FPS ceilings, stuttering), PvP balance on non-beginner maps, movement and heat concerns, med/ammo economy, and Weasel error codes. Players are asked to share system specs and video clips via the Help Forum and Discord to help investigations ahead of the March 5 full launch. The Server Slam peaked at about 143,621 concurrent PC players on Steam, with a Steam peak around 76k on the weekend, and runs until March 2, 6pm UK time.
- Marathon dev Bungie responds to Server Slam feedback, particularly around UI, PC performance, and more Eurogamer
- Marathon's Server Slam Is Almost Here Bungie.net
- Marathon Review So Far IGN
- Was Marathon’s Server Slam A Success Or A Failure? Forbes
- 11 Tips From Marathon Game Director Before Heading Into The Server Slam, Which Goes Live Today Game Informer
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