"Baldur's Gate III: A Scary-Big RPG Made Possible with Microsoft's Split-Screen Support"

1 min read
Source: Kotaku
"Baldur's Gate III: A Scary-Big RPG Made Possible with Microsoft's Split-Screen Support"
Photo: Kotaku
TL;DR Summary

Baldur's Gate III, the highly anticipated RPG from Larian Studios, took six years to develop due to its ambitious scale and complexity. The game combines the dense turn-based combat and branching choices of Larian's previous hits with the world and rules of Dungeons & Dragons, featuring cinematic cutscenes and voice talents of actors like J.K. Simmons and Jason Isaacs. With over two dozen hours of gameplay already available in early access, the full campaign remains largely under wraps. Baldur's Gate III boasts double the races, classes, spells, and talents of its predecessor, as well as three times the amount of dialogue. Larian's focus on creating a reactive and immersive world has led to unique gameplay possibilities, such as the ability to transform into a cheese wheel. Despite interest from potential buyers, Larian's independence has allowed them to maintain creative freedom and deliver on their ambitious vision for the game.

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