Unreal Engine 5.2: A Solution to Stuttering Issues?

TL;DR Summary
Unreal Engine 5.2 introduces procedural generation, which allows for more efficient and realistic environment creation. This improves performance, particularly in hardware-accelerated ray tracing. However, CPU limitations and traversal stutter still pose challenges. The engine also includes an improved asynchronous shader caching system, but it is not a complete solution for eliminating stutters. Developers may need to combine it with traditional shader caching methods for a smoother player experience. The impact of these features will be seen in upcoming games like Immortals of Aveum, The Lords of the Fallen, and Stalker 2.
Topics:technology#game-development#gaming-technology#performance#procedural-generation#stuttering#unreal-engine-52
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