"Occupational Burnout: The Primary Hazard in the Game Industry, According to CRPG Veteran"

TL;DR Summary
Fallout: New Vegas director Josh Sawyer believes that burnout has replaced crunch as the primary hazard in the games industry, with managers setting teams up to fail and developers suffering as collateral damage. He emphasizes the need for change and support among developers, echoing sentiments from others in the industry who have spoken out against stressful working conditions and layoffs.
- Fallout: New Vegas director and CRPG veteran Josh Sawyer says burnout has "replaced crunch as the primary hazard of the game industry" Gamesradar
- 'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry' PC Gamer
- What the game industry must do to prevent occupational burnout Game Developer
- Burnout Is Now "the Primary Hazard of the Game Industry" 80.lv
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