"Developer Blames Cheap Monitor for Overlooked Visual Bugs in Hit Roguelike Game"

TL;DR Summary
Casey Yano, co-founder of Mega Crit, revealed that the visual bugs in the popular roguelike deckbuilder game "Slay the Spire" were due to the low-quality monitors used during development, which made it impossible to see the compression artifacts. Despite the game's simplistic art style, it has been well-received by the community, with some players even preferring the work-in-progress art. The success of "Slay the Spire," which sold over 1.5 million copies by 2019, ensures that future projects by Mega Crit will likely benefit from better hardware.
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