Control Resonant: A Parry-Free, Melee RPG Sequel With One Ending

TL;DR Summary
Remedy’s Control Resonant is a melee-focused RPG sequel where Dylan is the playable lead (Jesse Faden isn’t playable). It features skill trees and the Aberrant weapon, two quest types (Dylan’s Journey and World Quests), a redesigned map, no open world slog, a dodge-based combat system with no parry, a 60fps target on console and PC, and an on-the-move dialogue system with a single ending, plus Dylan’s outfits are customizable.
- Control Resonant: 7 Things We Just Learned About The Sequel Kotaku
- Control Resonant: a deep dive into combat, buildcrafting, and player choice PlayStation.Blog
- Control Resonant: Getting to Grips With Remedy’s First-Ever Melee Action Game Xbox Wire
- Control Resonant sounds so cool even Control haters might like it Polygon
- Control Resonant Gameplay Preview: Doing The Unexpected With The Familiar GameSpot
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