Rockstar's Canceled Open-World Spy Game 'Agent' and Its Challenges

TL;DR Summary
Rockstar co-founder Dan Houser explained that the open-world spy game 'Agent' was ultimately abandoned because it couldn't be made to work effectively as a video game, due to the genre's storytelling style conflicting with open-world gameplay mechanics. Despite multiple versions and attempts, the game never came together and was eventually scrapped, with Houser questioning if a good open-world spy game is even possible.
- 'I Question if You Can Even Make a Good Open-World Spy Game' — Rockstar Co-Founder Dan Houser Finally Explains Why Agent Never Happened IGN
- Rockstar's Agent was compromised because open worlds and spies don't mesh well, Ex-GTA writer Dan Houser says Rock Paper Shotgun
- ‘I don’t think it works’: GTA writer Dan Houser says Rockstar’s Agent never happened because spy games don’t suit open-world Video Games Chronicle
- Why Rockstar Games Canceled Its PlayStation Exclusive Spy Game OpenCritic
- Rockstar’s Agent Was Shelved After Five Reworks, Open-World Spy Fantasy Never Clicked, Says Houser GamingBolt
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