Rockstar's 'Agent' Canceled Due to Open-World Spy Game Challenges

TL;DR Summary
Rockstar's secret agent-themed GTA 5 DLC was halfway developed before being abandoned due to the incompatibility of spy narratives with open-world gameplay, as explained by long-time GTA writer Dan Houser, who also noted that the canceled 'Agent' game was a complex project that ultimately didn't fit Rockstar's style.
- Rockstar's Agent was compromised because open worlds and spies don't mesh well, Ex-GTA writer Dan Houser says Rock Paper Shotgun
- 'I Question if You Can Even Make a Good Open-World Spy Game' — Rockstar Co-Founder Dan Houser Finally Explains Why Agent Never Happened IGN
- ‘I don’t think it works’: GTA writer Dan Houser says Rockstar’s Agent never happened because spy games don’t suit open-world Video Games Chronicle
- Open-world spy games don't work - that's why Rockstar abandoned PlayStation-exclusive spy game Agent Eurogamer
- Here’s Why Rockstar Games Cancelled Agent And A Medieval Game RockstarINTEL
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