Take-Two's Layoffs and Project Cancellations: A Closer Look

TL;DR Summary
Take-Two announces layoffs of approximately 5% of its workforce, following a series of cost reduction plans and a recent acquisition of Gearbox. The company's financial struggles, including seven straight quarters of net losses, are attributed to economic challenges and underperforming games. The acquisition of Zynga is also seen as a factor in the company's downturn. Take-Two's shift towards mobile gaming is highlighted, with concerns raised about the lack of transparency in reporting mobile business metrics. The article also includes insights into other industry layoffs and business strategies.
- A double-take on Take-Two's layoffs | This Week in Business GamesIndustry.biz
- After making $8.5 billion from GTA 5 and saying it had "no current plans" for layoffs, GTA 6 publisher announces nearly 600 layoffs and $140 million in canceled projects Gamesradar
- Take-Two Announces Layoffs While Canceling Multiple In-Development Projects IGN
- 'Rockstar Games' and '2k' Parent Company To Cut 5% of Global Workforce HYPEBEAST
- Take-Two is making layoffs weeks after dropping $460M on Gearbox Interactive Game Developer
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