Tag

Wireless Vr

All articles tagged with #wireless vr

"Enhancing Wireless VR Latency: The Impact of Wi-Fi 7 on Bandwidth Efficiency and Device Compatibility"
technology2 years ago

"Enhancing Wireless VR Latency: The Impact of Wi-Fi 7 on Bandwidth Efficiency and Device Compatibility"

Despite the recent release of Wi-Fi 7 and its promises of near-zero latency for wireless VR, the actual cause of latency in popular wireless VR is the heavy compression of frames by the GPU's video encoder and the time it takes for the decoder in the headset's chipset to decompress them. While Wi-Fi 7 may bring marginal improvements to the wireless VR experience, its theoretical maximum bandwidth is not likely to be achieved in the real world, making it insufficient for handling raw frames for high-resolution headsets. Meaningful reductions in wireless VR latency will come from improved encoders and decoders, rather than Wi-Fi 7.

"MaxLinear Unveils Wi-Fi 7 Chip Solutions with Near-Zero Latency and Tri-Band Access Point"
technology2 years ago

"MaxLinear Unveils Wi-Fi 7 Chip Solutions with Near-Zero Latency and Tri-Band Access Point"

The Wi-Fi Alliance has announced the launch of Wi-Fi 7 Certified products, offering "near-zero" latency for real-time applications such as wireless VR streaming. Wi-Fi 7, also known as 802.11.be, introduces features like Multi-Link Operation (MLO) and Simultaneous Transmission and Reception (STR) to support near-zero latency, benefiting wireless VR by allowing devices to connect to multiple bands simultaneously for increased throughput and reliability. While this promises significant improvements, it's important to note that Wi-Fi transmission latency is just one part of the overall latency pipeline for VR, which includes rendering, encoding, decoding, and device-dependent latency.