An official anime adaptation of Sekiro: Shadows Die Twice, titled Sekiro: No Defeat, has been announced, set to feature fully hand-drawn animation and debut later in 2026 exclusively on Crunchyroll outside Japan, China, and Korea. The adaptation aims to respectfully bring the game's story and aesthetic to life, with a talented cast and crew involved in its production.
FromSoftware's popular game Sekiro: Shadows Die Twice is getting a fully hand-drawn anime adaptation titled Sekiro: No Defeat, set to stream on Crunchyroll in 2026, featuring a story inspired by Sengoku-era Japan and produced by ARCH and Qzil.la.
Sekiro: Shadows Die Twice is being adapted into an anime titled Sekiro No Defeat, exclusively available on Crunchyroll, with a trailer showcasing iconic game moments, aiming to appeal to both fans and newcomers, and marking a significant step in FromSoftware's anime collaborations following Sony’s increased investment in Kadokawa.
Nine Sols, a Sekiro-inspired metroidvania game by Red Candle Games, is now available on PS4 and PS5, receiving critical acclaim for its hand-drawn 2D art and deflection-based combat. Originally released for PC, it boasts an 83 Metacritic score and an 8.8 user score, with "overwhelmingly positive" reviews on Steam. The game is set in a "taopunk" world and follows a vengeful hero's quest against powerful rulers. It joins other FromSoftware-inspired titles like Another Crab’s Treasure and Black Myth: Wukong.
FromSoftware's upcoming Elden Ring expansion, Shadow of the Erdtree, aims to address the long-standing difficulty and scaling issues of DLC content by introducing a new "offensive power" system inspired by Sekiro: Shadows Die Twice. This system allows players to gain permanent power boosts by defeating tough bosses, providing a more natural progression that aligns with the main game's challenge level. The expansion's innovative approach demonstrates FromSoft's commitment to evolving and experimenting with game design, offering a promising experience that may surpass previous DLCs like Bloodborne's The Old Hunters and Dark Souls' Artorias of the Abyss.
Hidetaka Miyazaki confirmed that Elden Ring's upcoming DLC, Shadow of the Erdtree, will feature a leveling system similar to Sekiro, restraining player's attack power to increase difficulty and encourage non-linear exploration. This system aims to maintain the game's challenge for both new and veteran players, providing a fresh experience while accounting for the extensive time players have invested in the base game.
The upcoming Elden Ring DLC will feature a unique leveling system similar to Sekiro, where players won't be able to grind their way through the content. Director Hidetaka Miyazaki revealed that the DLC will introduce a new leveling system akin to Sekiro's attack power mechanic, ensuring a fresh challenge for players regardless of their level. This approach aims to discourage players from grinding levels and instead encourages exploration as a means to power up for difficult fights. The DLC, Shadow of the Erdtree, is set to release on June 21 and promises to provide a tough experience even for high-level Elden Ring veterans.