Diablo 4's Season 4 is delayed to May 14 for major itemization changes and end-game systems, with a Player Test Realm available from April 2 to April 9 for PC players. The update focuses on simplifying item comparison, adding new crafting systems, and making end-game content more accessible. Class changes and hardcore play adjustments are also included. The changes will be thoroughly tested by the community before release, and the game will be available on Xbox Game Pass from March 28.
Diablo IV Season 4 is delayed to May 14 to incorporate feedback from the first public test realm, with significant itemization changes focusing on quality over quantity, including a new Tempering system and endgame Masterworking system. The endgame will feature "The Pit," a challenging randomized dungeon, and Andariel added to the Boss Ladder, with the PTR starting on April 2 for PC via Battle.net.
Diablo 4 developers have denied rumors of introducing pay-to-play mechanics like purchasing stash tabs, stating that having enough space is considered basic functionality and not something they want players to pay for. They also discussed upcoming updates, including the release of Abattoir of Zir, an end-game dungeon event, and the game's first holiday event, Midwinter Blight. The developers acknowledged the need for itemization changes to simplify and improve the process of finding meaningful upgrades and customizing builds, with plans to introduce significant changes in Season 4. Helltides will now be an hourly event, addressing player feedback about struggling to obtain essential crafting materials.
In a recent Campfire Chat, the developers of the game detailed the upcoming endgame dungeon, Abbatoir of Zir, set to arrive on December 5. They also showcased the frozen lands of the Fractured Peaks, now infested with Frigid Husks and Blightfiends. Additionally, they announced future itemization changes and answered player questions in a Q&A session.